Tool : Helmet Tool WIP
This is a very early version of a character customization, and asset creation tool. One of the main goals of the tool is to work with “offline” artist created meshes in a meaningful way. Each element allows some degree of manipulation. A “carpet” tool allows meshes to conform and wrap to the surface they “creep” along. The visor is fully parameterized.
Going forward the goals will be adding UV’s, adding Substance based textures that adapt to changes. And of course butting this in engine. Cables that intelligently adjust to the surface. Currently this is just a glimpse.