I worked on this game from the very beginning, through all of its twists, turns, and re-boots. I learned a lot on the project. It forced a lot of painful, but positive growth at the studio, as this was by far the largest project the studio had ever taken on. Early on we had aggressive goals for number of characters on screen and the size and detail of the world. This forced us to consider new ways of working.
I did a lot of R&D on this project in several areas, from level creation to look dev and heavy NPR rendering techniques.
This project drove me to explore and begin to learn Houdini, and really think about what future game productions could look like. It changed my path, and I am very thankful for that.