Tool : Armature Builder v0.1
The Armature builder is really a framework on which to hang meshes and assemble more complex designs. The idea is that all of the pieces assemble and adjust in a sensible way; they are aware of and can adapt to each other. The template is like a puppet driving a much more complex machine. The robotic arm that is generated here is based on an input arm mesh, but could really be anything from a race car, in which tires and spoilers are added, subtracted or rearranged, to a head, in which horns, hair or helmets are draped. I have a lot of ideas on how this technology could be pushed further and used to cater to whatever genre of game is being made. This tool could generate a lot of variation from a relatively small amount of input meshes over the course of a production and into DLC.